2010年11月20日星期六
SINA basketball Manager tactical strategy _ Liu yingjun
A discussion on:, tactics advanced tactical posts a lot lately, even as a watch and play basketball nba 10 years old fans and former manager, also 2.0 make their own views on basketball tactics. 8 eight know whether applicable to the general opinion: xba-_-23 defense/marking the inner break strong call inside connection/Center supplying 32 defense/marking an outside line break outside shooting but marking and defense are different, people on individual players more demanding a aspect clearly weaker than in a very easy to play Flash. If the team has 1, 2 defensive capabilities very weak defense should be considered. But if the average player defensive ability is usually more man-to-man defense more easily, more efficiently. Marking another advantage is that on the inside and outside line, and flexible enough to adapt to the defensive easy, ext marking can also be appropriate defensive perimeter shooting. But 23 defense almost certainly been outside shooting'll bust. All eyes are to some extent been demolished grams, all defense can limit the HLI 212 man-to-man defense, the comparison between internal and external line of Defense with a balanced overall, HLI, fast attack on inner and outer line of attack is relatively balanced fast attack is increased, both attack and defense resulting number by fluctuation amplify, can produce two results: Oita poor or lower diff. even anti-. Behind the more common, a bit of a gamble, because fast attack easily lead to defensive vulnerability. Fast attack also very energy manual. Overall offensive to pass, if players average passing ability is poor, but many mistakes have effect. Insider attacks, the player height and weight of strong impact on bounce, hit ratio shooting skill importance. An outside line is exactly the opposite, to some degree to ignore build and strong, but in addition to shooting high-demand also one third higher. You can see both the capacity requirements. Overall coordination, HLI centers respond to player, the group consciousness requires high. A very big mistake to non-fans of the correspondence to the Center, Center of the correspondence is not a Center singles. I will detail below. (Xba tactical map very clearly. ) And now many managers think a defensive tactics must grams a attack tactics, in fact, this is not the case, very often and players the ability to closely related. Take the "Center of the correspondence" for example: cesil tactics typically used physical conditions and technology is not very good centre forward, so-called combat is the Center organization and passing, usually high structure, namely the Center to the restricted area, La null extn. In theory, the aim is to make terrific talk out, reduce the opponent ext defensive ability, the inner break through the other players. Because my team Center only 206, alternate Center 202, so I used most of the game, the League-best plan of attack 7. If the opponent is marking this series tactical, reached. So in theory the inner defences particularly 23 reaches restraint cesil. But if our Center shooting crazy high, the opposite! 23 defense will be the Center fantasy score. While marking series tactical comparison instead. But if we Center the ball very high, the eyes are g, Center can pass to the other players the inner breakthroughs. Of course, the other team-mate of capacity is also a prerequisite. Of course everything is built on the ability of the Center. Must pass, shoot good centre forward is suitable for playing cesil, the Center player consciousness to groups. Good for shooting, passing and build, strong, bouncing difference Center, China strategic tactical is undoubtedly the most suitable, nba inside the active player, Brad Miller is representative. (Formerly sow nice as representative) visible any tactical and balances are very complex. China strategic tactics to our data center rebounding, 8 General degrade too I didn't find this setting in xba, I Center or field are 10 or so. Second, the concept of combined tactical systems: final round finally won. This is the key to compete for the Championship, although the round, but before the victory, paragraph 2, only one negative net win ball, but I more than 50. As long as you lose, I can't get the Championship. Because your opponent just outside attack, I chose the outside line defense--only on him I just replace your own tactics. While the tactical level, but after all tactical proficiency level only 1 per cent bonus can be ignored, but for him, outside attack if you change the words, as the player features a fixed, combat effectiveness is likely to be greatly reduced. Although the same transmission before him once he is helplessly watching I don't evolutions. Finally I to carded got 4th League champions. Why our two most powerful teams always a tactic not evolutions? 1, proficiency-beginner's answer, in fact, the proficiency of almost negligible 2, portfolio-positive solutions, tactical and player features match to play a role, especially for certain characteristics of a distinct team, however, a problem is that the tactics still xba far let people into energy, and the degree of access to fun! I ask you mix in League 1 season one or more managers, you spend energy tactically? my answer is less than 10 per cent-takes approximately one hour every day, my energy on 30 per cent of the market in focus, 20 per cent in all kinds of mechanical operations such as checking advertisements, please staff, 40 per cent of the energy in the Forum. So I think that, in order to further improve the game of xba, we must further strengthen the tactical system. Moreover, now the xba tactical two problems: first, it is not clear that the two characteristics are concepts confusion so-called features not distinct, is both a tactical and not its described targeted. Many managers simply do not have interest in this issue, do not know if there are several questions you can answer no managers. Fast attack tactics fast attack probability? a ball down than non-fast attack tactics can more 5 times fast-break (total number of 5 per cent of the attack)? stalls removed tactics than other tactical game down more number of stalls removed more than 10 per cent? the? outside attack tactics it outside attacks and insider attack probability poor? Center of the correspondence and insider attacks what is the difference? "the correspondence Center" passes role much reflected or still rely on a large number of mainly? pg passing tests show that the characteristics of these tactics are not clear. A tactical in their own characteristics, if you cannot play a 50 per cent and other tactics are different, the characteristics that can think nothing, for example: ext man-to-man defense and insider, there can be the best defensive scheme, because apart from outside attack by inner and outer line about the 50 per cent probability, other attack tactics are biased in favour of the extension. The so-calledConceptual confusion, that is, the current tactical system in fact most are not the whole strategy, but rather a specific tactic of nouns. Following a planning program complex multiple options tactical system 1. tactics: inner/outer line focus, the overall focus, singles/break/shooting focus, position/fast attack on, attack/defense focused on these indicators can freely adjust the focus, such as 20%, 40%, 60%, 80%, 20% ratio of attacks inside and outside the inner representation of 1: 4 or so specific attack probability appears from various indicators integrated decisions specific attack mode you can specify a key performer: ext singles have parted, break, break up, pass catcher's three ... Performers perform tactical probability should be more than 50% at the defense can also specify the marking on the bit that misplaced defensive can achieve 2. strategic strategy and tactics, every team in the nba a times always fixed a strategic system, does not change because the opponent. His "proficiency" into coaching proficiency and team proficiency, the former are getting higher and higher, the latter for each new Member in the team, the sale is cleared when the cardinality, starting from zero. New player strategy implementation competence by this decision. Implementation of the strategy and tactics, one forming the team more than 60% of attacks are the same strategies. Candidate strategy: the triangle offense, Princeton tactics, tactics and run and run detonation gun, removal and outside inside-out, stalls, overall triangle offense: five players to 3/2 arrangement, constitute three equilateral triangle to short biography, need good average pass, does not require traditional pg, representative: jordan bulls Princeton tactics: Center high do axis running other players around, passing vital center, representative: b.miller King ran detonation: is fast attack tactics. Fast-break is not news-breaking balls and then back through with that simple. Take a look at the Lakers and magic nash Sun will know, as long as there is a mad cow PG field are more than the normal team score 20%-40%. Most important other players shoot, speed 2, weaknesses is physical exertion, only to set the focus on the offensive/defensive to reduce defence physical exertion, so someone can score balance. Internal and external: rule level center ball, the ball is in the package folder. Representative: o neal Lakers. Apply with a nb Center with several common team. Team player shooting is important breakthrough capabilities not important (it can be said that this kind of tactics by very few appear breakthrough of probability). File removal: do not say. Never seen Jazz people can watch the rocket, see ym and md stalls removed how frequently occurs. Need team has 2 attack, passing good star. Overall: most demanding the ultimate strategy. Representative: piston. Each strategy has many specific characteristics, limited to the time between the omitted. Third, hybrid tactical system of basic offensive strategy article strategy: the need for long-term running team player fixed system (players have proficiency, coaches have tactical level), strategies for major decisions players offensive way tactical: based on a different opponent's strategies identified in (no proficiency), tactical main determining player hit ratio for each attack on insider or an outside line, position or fast-break, singles or combined with dedicated option settings that are on-the-spot strategy and tactical system-independent offensive manner are divided into: basket of storm, vote, two-thirds, breakthrough (only lists singles, various coordination similar) a total of 4 basic tactical thinking, more advanced tactics such as "Delta attack" and "Princeton system" and "rail removal" and "fast" can be used as a basic strategy of the ability to launch, in the upgrade "feature" is included with the description and tactical execution. Represents a player hit probability possibility-size format is 【 location: major release mode-hand way-less manner of hand case】 not listed as very rare attack mode 1, conventional · classic Description: this strategy is suitable for their respective positions have traditionally features the player's team, depending on the location the player attacks force strength can adjust their hand c: basket of storm-basket vote next storm-pf: in vote -basket-breakthrough under the storm: sf exceeded - in vote -one third of the three sg: - in vote -breakthrough pg: one third of the - Tri-release: in vote 5 places hit probability base is 10%, 50% of the mobile phone will be available to players free distribution, passing the ball to pg-oriented features: this portfolio without obvious features upgrade: removal and external facilitators, stalls, Delta offensive · modern 2, regular (for sf, pf, sg three location flexible universal sway people team) Description: the modern thought-defender passing, centre forward rebounds. Three swing attack. C and offensive way with 1 pg; three others attack mode, fuzzy, cast in one of breakthroughs are quite hit probability: three swing man c and 20 per cent, pg10% 20% out of the mobile phone will be available to players free distribution features: three swing attacks abilities have bonus (and their speed, 100 speed bonus 10%), c and pg 10 per cent of the attack ability to lower, mainly in the passing pg: dismantling, triangle offense stalls, fast attack 3, Center of supplying Description: suitable for passing and shooting Center is particularly high, the other players break ability strong team-Center basket capacity weak under storm team's good choice c: in vote -basket of storm-one third of the pf: breakthrough -basket of storm-vote in sf: breakthrough - in vote -one third of the sg: breakthrough - in vote -one third of the pg: breakthrough - Tri-release: Center in cast hand probability 30 per cent of the base, and other location release probability base 10 per cent, another 30% out of the mobile phone will be available to players a free distribution of: rebounds competence center-50 per cent of the vote, one third of the capacity in the other 10%, + 4 people speed capabilities (breakthrough) + 10%, pass to c-Upgrade: Princeton tactics, fast attack, stalls removed 4, outside line tactics (commonly known as "a big band of four small") Note: need Center rebounding ability is strong, the other four shooting, breakthroughs rarely c: basket of storm-basket of storm-pf: in the vote in vote - Tri-breakthrough in sf: in vote - Tri-breakthrough sg: one third of the - in vote -breakthrough pg: one third of the - in vote -breakthrough release: Center base 10%, other 4 people the 20 per cent and 10 per cent of the free distribution of: rebounds capacity + Center 20 percent, the other four were rebounding ability all-10% upgrade: removal and external facilitators, stalls, fast attack specific setting certainly there are many unreasonable, require the full expression of at least the advanced offensive strategy system "(describes the advanced strategic system of bonuses, head coach of the staff system is introduced, the Council introduced the head coach of the senior strategy and associated rating concepts) the defensive strategy system" the player the ability to set "(on how to use the most concise and comprehensive players properties to describe various aspects of the game the players capabilities) to express a realistic, informative and interesting tactical system. But this depends on the needs and xba player gm recognized degree, whether it is necessary to continue to write down it's not to say. First of all, this is set as the current xba tactical system intuitive and clear, sure there are many players find it good. But the Visual Thesaurus is a simple, how a balance is a problem. Moreover, it seems that in the past the initial freshness xba, Forum began to complain about the tactics are too simple (monotone) gradually increased (but still far worse than cheating down people up and players show posted more: p). Everything is still too early, maybe wait five or six season, we look back at this article will have a new understanding. Now everybody seems to have some of the tactics, such as errors that 23 defense full restraint intensity beat Insider ... I do explain: xba is set with marking defensive factors of defensive tactics, attacks for singles types have a strong effect of restraint. While the strong playing outside shooting, ext, are singles as the main offensive manner, so as long as it is fixed on one type of defence, attack of the singles type has a certain degree of restraint. Thus, the inner defensive strong playing the best tactic is not a joint, but 23 at the inner person. 23 Joint defense most restrained attack tactics is the center of the correspondence. If the restraint, marking the defensive tackle Insider storm than 212 stronger defense capability. I then specifically: 1. Marking type of Defense major restraint singles types of attack. 2. the type of Defense major defense restraint with type of attack. 3. strong call inside connection, outside shooting, fast attack attack belonging to singles-4. HLI centers of the correspondence, and overall coordination with type of attack is 5. Center of the correspondence focused on insider, use 23 defense better restraint effect 6. HLI with emphasis on an outside line, use 32 with defense better restraint effect xba due to pursuit tactics and balances, so these tactical name and its specific role and not be so completely realistic, but as long as we have a certain tactics, and according to their own players to adjust the fit squad tactics, we will be able to better control of their own stadium. There are some random xba indeed, these random factors like the player to wing it on some of the competition, but is not very large (of course, does not exclude the rare cases of arrhythmia/exceptional). 战术、阵容、球员能力搭配、球员临场发挥,诸多因素决定了一场比赛的胜负!盯内盯人盯外2321232总和强 75 45 30 553020 255快 40 75 55 203035 255外 35 55 75 153045 255中 40 30 20 755535 255整 20 30 15 607555 255掩 20 30 35 356575 255总和 230 265230260285260
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